We'll see if, with use, the longevity will be better (and the autonomy won't plunge. I wanted to try wireless, and it's just ok. I kind of miss my 2 old wired headphones: a HyperX HX-HSCA-RD Cloud Alpha and especially my very comfortable Sennheiser PC 360. No manual mic mute (which would be useful to mute the mic during asides) Quality of the microphone is ok, but not more (in standard configuration) Also, it is a bit hard and after a long use (+2h), I found the inner lining of the headband a little bit too hard. Hot! Beware, if you are in a hot place, the plastic on top of the head will make you sweat. You have to search forums/websites to find out how this headset works, and how to adjust it/use the buttons on it. Quite a compact package, and gives a good impression of quality. Good range, yes, the advertised 15m is correct, but of course not with a blockhouse between you and the transmitter PC Without being a featherweight, this headset is quite light if you take into account the battery that is inside. can be worn with glasses (if the temples are not too thick) Moreover, the 2 earpieces respect the ears and are deep enough not to compress them especially around, which is appreciable on long listening sessions. Comfortable, enveloping earpieces that help to isolate from the outside world. If you’re looking for a rock-solid all around headphones solution, Astro’s A20 Gen 2 Wireless headset could be just what you need. You’ll even be able to use these with the PS5, assuming you acquire the correct USB adaptor. The fact that I can switch from PS4 to PC and back so easily is a big bonus as well. As someone whose desktop is currently in their living room, the wireless element, the comfort, and the battery life are absolute life-savers. I’m personally ready to retire my long-standing wired set in favor of this one, based on the convenience alone. While audiophiles and gearheads will still find a few cracks in the facade, anyone with even slightly lower standards will love these. We’ve come a long way since those early days, and the A20 headset is proof of that. My understanding is that wireless headsets used to sound pretty terrible compared to their wired counterparts. I also got no complaints from anyone I was chatting with about sound quality, though people won’t bring that up unless it’s truly terrible. The battery life is good enough that I haven’t actually ran out of juice yet, though I’ve briefly charged it a couple times out of paranoia. I had no problem connecting to either the PC or the PS4 once I figured out the dongle switch. The headband feels relatively sturdy, while the ear pads are comfortable over long periods of time. So it sounds great, but what about the rest? There’s a button on the dongle that switches the A20 from PC to PS4. I never used it, but I appreciate that the option is there. The A20’s mute button is activated by flipping up the microphone. Especially since my friend’s headset was a bit on the quiet side. There’s an option on the headset itself to adjust both volumes individually, which is nice. The two channels came through loud and clear. The Astro A30 Wireless is as its name would suggest an upgraded version of the Astro A20 Wireless gaming headset. The Kids Aren’t Alright, ApparentlyĪ Way Out was the real acid test, as this combined voice chat and game audio in one device. ![]() Which is fine! Valhalla was developed during a pandemic, a reason we’ll be seeing a lot of in the next year or so. It has a solid, 15-hour battery life that should see. The rest of the audio was amazing! Rich, multi-layered, clear as crystal. Clocking in at 169.99 CAD, the Astro A20 Wireless features most of the bells and whistles that we have come to expect from modern headsets. Specifically, the dialogue from certain child NPCs. Was it the connection? Something about the volume balance? Were the batteries in the headset not charged right? Nope! It was none of those things! It turns out that some of the dialogue in that game just sounds gross. One was with Assassin’s Creed Valhalla, the other was with A Way Out. ![]() For game audio, I ran two separate tests.
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