![]() Butcher: Attack 20% faster and do 25% more damage with perk melee weapons.You also regenerate 2 points of health every second Skirmisher: Move 20% faster and sprint 25% faster when using a perk melee weapon. ![]() Keep in mind that Berserkers can’t get grabbed by clots, so don’t focus on them too much, except your life’s depending on killing them. By doing this you help allies to be steady somewhere safe and shoot the Boss on a long-range, as well as keeping you safe from small Zeds that might come to attack you. Keep kiting and shooting Boss with Eviscerator blades. On Boss waves, I strongly suggest Eviscerator and Katana. Also, Eviscerator helps you deal with raged Zeds, while being in a longer range than usual, plus the alternate fire of it, which is a spinning saw blade, can help you deal with Zeds in short range. Of course, a Pulverizer is more efficient on Fleshpounds and Quarter Pounds, since they are more vulnerable in explosives, but still, just two or three headshots with an Eviscerator is enough for any large Zed. Katana, in my opinion, is the most efficient way to kill trash-zeds and an Eviscerator should do the job on any big Zed. Try to kite large Zeds on your side and decapitate them one after the other. When you encounter more than one large Zeds, don’t enrage them all at once, as it will cause them to flee enraged, onto you or some ally that is much more vulnerable in this kind of close combat. By using this ability you can kill large Zeds fast, and trash even faster! Holding doors and tight corridors can prevent these situations, as well as kiting zeds out of close quarters.Īlso keep in mind that when you reach 15 level, you can choose to get extra damage output, attack speed, and 40% reduced damage taken, after blocking an attack. ![]() The priorities that a Berserker should have to revolve around the right positioning to prevent large groups of Zeds and enraged big Zeds to corner your allies. He is provided with more damage resistance than other perks, so he can aggro and slay large groups of Zeds in close combat. Like Killing Floor: Calamity, Perks level up by gaining Experience.Berserker is the tank perk of Killing Floor 2, using melee and ranged decapitating weapons. Demolitions was also renamed to Demolitionist. Three new perks were added with the inclusion of the Gunslinger, SWAT, and Survivalist. Each class also now features a unique knife and grenade. In Killing Floor 2, perks can now level up to 25 and are given a choice between two different talents every five levels. The Perks now level up by gaining experience, and can level up to a maximum of Level 20. Killing Floor: Calamity features the same perks as Killing Floor, but each has their own super move now. Instead of leveling up by gaining experience, you must complete certain requirements to reach the next level.įor more information, see: Killing Floor: Calamity Perks Medic was also renamed to Field Medic, and Support became Support Specialist. They also added two new perks with Demolitions and the Firebug. The retail release of Killing Floor had all the perks unlocked from the start, but they could now level up (from level zero up to level six). You first had to unlock each individual perk by completing a task, and the perks did not level up. The original versions of the mod had no perks, and when they were eventually added they did not function quite like they would in later games. For more information, see: Killing Floor Mod Perks
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |